How would there be knights replacing the majority of Wolvers in Wolver dens? Or if they got to FSC? Or LoA? In RT, the knights allways stop it. What would happen since the rebels are ruling? If the Rescue camp is destroyed, why would the devs have to mod it again? How will the survivours reach to haven if it's destroyed? How would it fit with the whole razwog Story? What happen if that story is continues hownormal knight who went there in the "ruins" know about him? If tink is otherthrown, then the normal grems have lost a leader. In order to add your idea, they need to change plot lines already set in stone? We have enoguh of these.Ĭomparing it to Garlic's(The best), if something like that got shot down, then yours would be the same. How are you able to switch to knight and grem? Aren't these missions the same as knights, but going up? So wait, if there were noob knights meeting higher tier grems(Since grems go up), and the grems massacre them, then get these repeatedly, wouldn't that be annoing, as they want to play the game, but get killed by these player gremlins. What are these special gear? Aren't they basically renamed/skinned/same animattion Knight items? There are also the elevators used for a connection to Haven, so knights can invade battle them. How would the rescue camp massacre fit? I mean, lets see, the knights are doing fine in the camp as there are turrets to protect them from the threats. All want either Emberlight or Grand Colony. Garlic's, Lookos' and others are basically the same. I mean, this is supposed to be a DLC(*COUGH*Expansion*COUGH*), yet acts as if this is Spiral Gremlins through out. What is the point of getting this? Do they have unique abilites(NO HEALLING, even the Devs said no healing items outside cw items)? This game is focused about the knights and excaping the planet, not playing as Gremlins killing knights. Why would OOO waste their time, resources and money cater for a small group of players? to compensate they would maybe have a larger party size. they could also have it so they have more powerful weapons and better armor than knights except have it so their gear can't do special damage or have protection from special damage like piercing or elemental. I think Gremlins should have their own Weapons and armor so that they don't share the same stuff as knights making it all more fresh so that players could have more fun and see more of a difference when playing as a gremlin. EDIT: i think that rebel gremlins should use similar but not exact gear compared to that of Colony gremlin gear the story line for them could start by contacting the spiral knights to inform them of their intentions and ask for support. they would start at emberlight and work their way down until they reached the great colony and overthrew the king. (2) This Idea is that the Playable Gremlins could be from Emberlight and therefore be allied with the Knights and but have their own missions like a rebellion against the Crimson Order and King Tinkinzar. afterwards they'd head though the area of clockworks you have to go to to reach haven.Once their, they would Be stopped at the entrance by barricades and heavily armed and armored knights and maybe actual players firing on them. Gremlins would all go through mostly the same boss locations as the Knights except all the locations would be occupied by knights and some sort of boss.Eventually they'd make it to rescue camp and eliminate all the knights there Explaining why you'd never be able to come back. Instead of monsters the gremlins would fight NPC Knights who would wear specialized gear and use specialized weapons that would be equivalent to what type of monster they would be replacing along with maybe Emberlight Gremlins to replace regular Gremlins. The Gremlins would start near the core at some sort of Gremlin Base that would include merchants and their own Auction House and they would go up throughout the clockworks until they reach their destination. (1).Playable gremlins will be enemies of the Spiral Knights an will try to get to each Elevator to go up in an attempt to Get to Haven. I realize that this is a subject that has been talked about in the past and the idea of Playable Gremlins is Unoriginal, However it has not been spoken of recently and I will try to put in more detail than my predecessors.
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